No progress on the hobby front, unfortunately. Work and school remain my primary time absorbers, but I'm working on the former.
In the meantime, I have Gang War II in hand (along with the accompanying Orlock releases), so I've been taking a look at the new rules, and have some ideas...
1) Use the majority of the older Necromunda models as House-specific Scum. They don't even have to match the gang's scheme that they are hired on for, representing, perhaps, disgraced members of another gang, or the leftovers of a disbanded gang. The only real restrictions I have are Trading Post related, so the old Heavy and Leader models are still out, I'm afraid.
2) I've come up with 4 (and counting...) Bounty Hunter builds, including one that emulates a certain mouthy Merc...
3) There are 4 Hangers-on types so far, and each gang is limited in the following ways:
-Total # of Hangers-on they can have (based on Reputation)
-Each type has a limit on how many can be present within a gang
-Each type has build options
So, I'm toying with the idea of building each variation available to the maximum amount of times that type could show up. For Ammo Jacks, this means making up a whopping 12 models! For Sloppers...1 model is all I'd ever need!
I've been enjoying working on listing out those 3 groups that I haven't really worked on the Orlock list at all! Part of that, though, stems from the Orlock weapons chart not being what I hoped it would; my gang concept wants more CCW options than are available at gang creation.
That's all for now!