Sunday, July 16, 2017
Saturday, July 15, 2017
So, to cheer myself up, I'm watching Rogue One for the eleventh time now. Sure, it might make me a little sad, but overall the feeling I get from it is one of hope; not just because that's the overall theme of the film, but because this film is truly representative of patience being rewarded with great things.
Sunday, June 25, 2017
So, we didn't really get to try out the new Fight phase, and because I played a force with about 1,000 niche rules, we forgot a lot of stuff.
Overall, I'm still pleased with this new 40K, particularly with the Power Level way of army-building. I always hated the minutiae of points, especially with these new Index books...they're a pain in the ass to flip through, but eventually I'll start memorizing the new weapon and unit profiles.
In other news, the local GW roped me into a painting competition, and 2d10 determined that I would be painting up Praetors of Orpheus (2nd Founding Ultramarines successor)! Except I can't freehand their chapter badge, and couldn't find a single 3D printer or decal maker that could help! So a re-roll had me instead going with Angels of Redemption (2nd Founding Dark Angels successor)! I've never painted a half/half armor scheme before, but since my favorite Shapeways vendor carries shoulder pads for them, I went with it...and bought a 10-man box of Dark Angels + Rhino (the competition is 10 Marines, 1 Transport, and some written lore). Spent the day building up the infantry, and will take a stab at the vehicle later this week; until the shoulder pads get here on Friday, I can't really get started on the painting portion of the project.
I also bought another Deathwatch Kill Team...because of course I did. More details on these guys later.
Tuesday, June 20, 2017
Overall, I'm really digging the Power Level system. Sure, it's skewed on an average of points, but I feel like it'll be much easier to build up the simpler* armies via PL than by a points system.
-Pretty much the same, but now everything is in one place (i.e Cataphractii, Tartaros, Contemptors, Stormhawks, etc).
-Pretty much the same.
-Pretty much the same, but without buying things under "formations" I'm going to have to re-configure some things a bit.
-Not at all the same.
-Power-armored Inquisitors are gone. 4+ save, unless you're a special character or in Terminator armor.
-Acolyte cadres went from a max of 12 members to 6...that's gonna fuck up some of my warbands like crazy.
-Finally all under one roof!
-Canticles and Doctrina were "nerfed" according to the Internet, but I like that they're no longer based on army size for the benefits anymore.
-Flyers can only be assaulted and charged by other Flyers...seems like that should have been a no-brainer when they first came out but...
-Lots of sub-factions introduced (like Commissars are no longer part of the Astra Militarum) but mostly kept in line with how everything was split up in Imperial Agents
-Mix & match is entirely valid, but since certain units only affect specific units (i.e. Priests only buff Astra Militarum and Adeptus Ministorum Infantry units), this will have the dual effect of getting rid of stupid combinations (like Azrael + 50 Guardsmen) but also make mix & match lists not as effective.
More as I get more reading done!
Monday, June 5, 2017
Saturday, May 27, 2017
In any case, I decided that in the interim of not getting ANY gaming in (board or war) during the past several weeks, I could at least work on some terrain. So, I dusted off the Dark Angels Shrine (from White Dwarf #327 from APRIL 2007!!!), bought a can of Caliban Green spray, and got the project started!
Saturday, April 22, 2017
I won't post links here (posting from my phone) but you probably already know about it.
I remain cautiously optimistic, but at least now I have the reassurance I need to continue my indefinite hobby hiatus. Gaming isn't necessarily out of the question (especially if I can get my hands on a copy of not-Necromunda) but that might require opponents, lol.