Sunday, July 16, 2017

Progess: Angels of Redemption Tactical Squad

Spent another 4 hours or so down in the basement today hacking away at these guys.  Let's just say that I can't wait to be finished so that I can get back to working on my Deathwatch projects!

I found that painting the left shoulder pads I'm letting the glue on these guys to finish drying (sub-assemblies all put together now) so that I can hit the rest of this list:

-black paint on remaining 4 pads
-drybrush green on green armor
-drybrush brown on pouches
-touch up purity seals
-blue wash the plasma
-burnish the plasma gun barrels
-touch up any mistakes

So, that's Friday's list of chores, then I can start on the Rhino!

Saturday, July 15, 2017

Progress and Other Stuff

I'd mentioned last time that I was roped into a painting competition, and had rolled up "Praetors of Orpheus" as my d100 randomly selected Chapter.  While out to lunch with the wife later on, I noticed a lack of availability of anything for the Chapter (i.e. transfers and custom shoulder pads), so I went back to GW to buy a transport (contest requirements were 10 Marines + a transport) and look into getting a re-roll.  The shop was out of Rhino and Razorback kits, but this was still in stock... I bought it ($55 for everything I needed?  Score!).  And that was before my re-roll gave me a Dark Angels successor Chapter!

I've never put together a vehicle before, so after building "babby's first Rhino" I went ahead and slapped together my Corvus Blackstar that's been sitting in a box since Christmas.  Both kits weren't nearly as bad to assemble as I thought they'd be; I'm not sure why people rubber-band their vehicle kits together during assembly, as I had no such issue keeping everything together.

Really, the only irritation I had (aside from clipping/scraping/filing down bits of sprue that didn't come off cleanly...but that's every model) was the track link assembly; those little track links are a bitch.

Also went ahead and put together some Primaris characters, because I couldn't use spray on my project models due to the humidity.

Got these from my brother (a Dark Angels player...yeah, I know...) to jazz up the Rhino.  So I thought I might modify them slightly to better match their Chapter logo (winged skull)...

...and left is the end result; right for comparison shot.

In hindsight, I shouldn't have glued them on before spraying everything.  Oh well.  At least the hatches aren't glued on yet!

After Zandri Dust spray, masking off to add the Caliban Green half off.  Zandri Dust makes the metal bawkses look like cardboard bawkses instead.

Not 100% clean, but workable.  Better than painting the entire thing by hand!

Test model on right (Caliban Green/Ushabti Bone).  These were the first couple of models that I tried to spray outside on the first day of low humidity we've had here in a while; unfortunately, I failed to factor in that while the humidity was low, it was 91 degrees Farenheit outside, so it jacked up my first couple of models.  I hate spraying inside the house, but since I'm on a time crunch with these...desperate times call for desperate measures...

Here's where I left off on Monday night.  I'm planning on spending a good chunk of this weekend trying to get the majority of the models done.  I'm sure I'm not going to win the competition (since I hand paint everything, i.e. no cool airbrush effects) but I'm determined to make myself see this through until the end without compromising my standards.

I do still need to figure out how I want to base these models.  And I have to write up some lore for these guys.  So basically, lots to do and less time to do it in!

Now, on a more personal sucks.  Like really sucks.  Over the past 6 months, I've gone from mandatory overtime once a month, to once a week, to twice a week...and it's not a problem that can be easily fixed.  Training new people to save lives and manage resources takes months, not to mention the months it takes to simply hire them in!  We don't require trainees to work overtime, so that they can be well-rested and focused on learning the job, which means that those of us who can work overtime are working a shit-ton of it.  So for me, every workday is a matter of leaving home and not knowing when I get to go home...and that drastically impacts my life in so many ways.  Socializing has gone out the window; if it's not the usual fatigue and long days, it's a sad mixture of my scheduling not lining up with others' + no one wanting to attempt to work around my schedule to spend time with me.

However, I'm not writing this to invite people to a pity party.  Rather, I want to underscore that while things are bleak for me personally, all hope is not lost.  The fact that I'm getting anything done at all hobby-wise is a remarkable improvement, instead of wasting my time on the Internet or playing one of many games that basically involves bashing zombies' heads in (zombifying me in the process).  Usually when I paint/build, I listen to Pandora and just zone out.  However, when I'm feeling particularly depressed, I'll load up my digital copy of Rogue One and watch it while I'm working.

I can't stress enough how much this film means to me.  At a time in my life where I'm really hurting, Gareth Edwards and Disney put out this film that was, essentially, the Star Wars movie I've always wanted: something true to the setting, more "adult" in theme, and minimal on the shit they insert for the toy sales children.  It's a story of how lots of people are suffering due to circumstances beyond their control...until they dare to hope, actively working to make their lives better.

Does the movie make me sad at times?  Sure.  Galen's message to Jyn gets me every time.  Chirrut's death and Baze's subsequent suicidal rampage, even more heart hurts for them beyond the obvious reason of "they're dead."  But the movie also makes me tear up because of what it is: a labor a love by people as into Star Wars as I am...a film that captures the fantasy of the Star Wars universe but grounds it with the realism of our own universe.  Initially, the idea of putting a franchise type of film as my #1 film, even back a few months ago, was silly; it was The Shawshank Redemption for the longest time (for its fairly universal theme of hope), then it was Interstellar (even though Inception was more entertaining), a movie less about sci-fi and more about love as a driving force, so it had to be something like that, right?  But what's the theme of Rogue One, really?  Hope.

Here's a snippet from my social media from two weeks ago:

So, to cheer myself up, I'm watching Rogue One for the eleventh time now. Sure, it might make me a little sad, but overall the feeling I get from it is one of hope; not just because that's the overall theme of the film, but because this film is truly representative of patience being rewarded with great things.

For the record, I've watched the film 13 times now (4 of those in with your wallets!), and will likely watch it again at least once this weekend.  I can't say enough good things about this movie.

Sunday, June 25, 2017

More 8th + new projects...

My brother and I tried to get a game of 8th in, but we bit off more than we could, each of us had 350+ power level.  We finished 1.5 turns of "Blitz" before it was time to call it a night!  I took some photos but they didn't come out well.

So, we didn't really get to try out the new Fight phase, and because I played a force with about 1,000 niche rules, we forgot a lot of stuff.

Overall, I'm still pleased with this new 40K, particularly with the Power Level way of army-building.  I always hated the minutiae of points, especially with these new Index books...they're a pain in the ass to flip through, but eventually I'll start memorizing the new weapon and unit profiles.

In other news, the local GW roped me into a painting competition, and 2d10 determined that I would be painting up Praetors of Orpheus (2nd Founding Ultramarines successor)!  Except I can't freehand their chapter badge, and couldn't find a single 3D printer or decal maker that could help!  So a re-roll had me instead going with Angels of Redemption (2nd Founding Dark Angels successor)!  I've never painted a half/half armor scheme before, but since my favorite Shapeways vendor carries shoulder pads for them, I went with it...and bought a 10-man box of Dark Angels + Rhino (the competition is 10 Marines, 1 Transport, and some written lore).  Spent the day building up the infantry, and will take a stab at the vehicle later this week; until the shoulder pads get here on Friday, I can't really get started on the painting portion of the project.

I also bought another Deathwatch Kill Team...because of course I did.  More details on these guys later.

Tuesday, June 20, 2017

8th Edition 1st Thoughts

I don't have a copy of the rulebook yet (Friday or Saturday and I'll have a copy of Dark Imperium), so right now I'm mainly focused on looking at my copies of Imperium I and Imperium II.

Overall, I'm really digging the Power Level system.  Sure, it's skewed on an average of points, but I feel like it'll be much easier to build up the simpler* armies via PL than by a points system.

Space Marines:
-Pretty much the same, but now everything is in one place (i.e Cataphractii, Tartaros, Contemptors, Stormhawks, etc).

Imperial Knights:
-Pretty much the same.

-Pretty much the same, but without buying things under "formations" I'm going to have to re-configure some things a bit.

-Not at all the same.
-Power-armored Inquisitors are gone.  4+ save, unless you're a special character or in Terminator armor.
-Acolyte cadres went from a max of 12 members to 6...that's gonna fuck up some of my warbands like crazy.

Adeptus Mechanicus:
-Finally all under one roof!
-Canticles and Doctrina were "nerfed" according to the Internet, but I like that they're no longer based on army size for the benefits anymore.

-Flyers can only be assaulted and charged by other Flyers...seems like that should have been a no-brainer when they first came out but...
-Lots of sub-factions introduced (like Commissars are no longer part of the Astra Militarum) but mostly kept in line with how everything was split up in Imperial Agents
-Mix & match is entirely valid, but since certain units only affect specific units (i.e. Priests only buff Astra Militarum and Adeptus Ministorum Infantry units), this will have the dual effect of getting rid of stupid combinations (like Azrael + 50 Guardsmen) but also make mix & match lists not as effective.

More as I get more reading done!

Monday, June 5, 2017

Completed: Dark Angels Shrine

I'm a little late on getting these photos taken and posted, but it's been busy now that I'm back to work. :(

Ta-da!  It's not perfect by any means, but I was ready to be done with it.

The structure is still quite fragile, so I'm probably going to have to mount it onto some MDF just to keep it from falling apart.  I'm waiting for the new ruleset to drop to see how ruins work in 8th Edition.

Something I'm not thrilled about is how dusty everything looks, but I'm not sure if it was the anti-matte varnish or just actual dust!

I drybrushed black scorch marks on the damage as best as I could.

It also came out looking a bit wet in spots.  Weird.

I tried using Waystone Green to fill in the lanterns to look like they were unlit glass, but it didn't work out...

...and the result was covered up with Incubi Darkness.  However, the Waystone Green made it look like an old leaky battery or something, so I added some more to give it a corroded effect.

I didn't want to leave the backdrop of those naves just green, but I wasn't about to paint murals or anything, so I blacked 'em out to bring more attention to the "stone" scrolls.

I've already pre-ordered both Imperial index books for 8th, and will get around to getting the Dark Imperium starter at some point I imagine, but finances being what they are, I chose the cheaper route this time.

Until next time!

Saturday, May 27, 2017

In Progress: Dark Angels Shrine

Sorry it's been a while, but I haven't been super-motivated for a number of reasons.  Waiting on stats for my armies for 8th finally has a date in sight, but until then, I'm hesitant to work on any models at the moment.  I'm sure Space Marines are fine, Adeptus Mechanicus stuff likely will only change to have them incorporated, but as I built my Deathwatch all around Formations (which are dead, according to rumors IIRC), I'm not sure on if I need to re-form my units again.

In any case, I decided that in the interim of not getting ANY gaming in (board or war) during the past several weeks, I could at least work on some terrain.  So, I dusted off the Dark Angels Shrine (from White Dwarf #327 from APRIL 2007!!!), bought a can of Caliban Green spray, and got the project started!

 And then, I made some progress...

Now, it's actually done (pending Army Painter Strong Tone drying and final inspection), but as I was pushing to get the piece done ASAP, I didn't get any other progress photos.  Hopefully I'll get some photos of the finished piece available soon!

Saturday, April 22, 2017

8th Edition Announced!

I won't post links here (posting from my phone) but you probably already know about it.

I remain cautiously optimistic, but at least now I have the reassurance I need to continue my indefinite hobby hiatus.  Gaming isn't necessarily out of the question (especially if I can get my hands on a copy of not-Necromunda) but that might require opponents, lol.